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BLAYNE CUZNER | Narrative DESIGNER

 
 
Picture of Blayne, pale skin, dark hair, maroon shirt.

Hi, my name’s Blayne. I build worlds.

Through writing engaging characters and lore, and building levels that tell a story of their own, I work to immerse players in imagined worlds.

I do my best work when collaborating, and bouncing ideas of others who share my enthusiasm for game development.

 

Projects

Moon Corp. Tower Defense Logo

Tower Defense - Business management Game

Engine: Unreal Engine 4

MY ROLES
Game Designer
- Game Design
- Level Design
- Narrative Design
- Writing
- Systems Design


Snow Time To Die (GAME JAM GAME)

First Person Horror Shooter

Engine: Unreal Engine 4

MY ROLES

-Level Design
-Writing


CRABTASTROPHE (Game JAM GAME)

Plumbing Action Game

Engine: Unreal Engine 4

MY ROLES

-Level Design


Child of the Night Logo with text block

Casual-Stealth Vampire Game

Engine: Unity

MY ROLES
Producer
Game Designer
-Level Design
- Systems Design
- Narrative Design
- Writing


ESCAPING NOX STATION

Virtual Reality Sci-Fi Horror Game

Engine: Unity

MY ROLES
Game Designer
- Level Design
- Narrative Design
- Systems Design
- Writing


 

THE TEMPLE OF
REBIRTH (LEVEL)

Action Adventure Puzzle (LEVEL)

Engine: Unity

MY ROLES
Game Designer
- Level Design
- Narrative Design
- systems Design
- Writing
- Basic Programming (C#)


 
King Chaser title logo

Hot-Seat Strategy Game

Engine: Unity

MY ROLES

Game Designer
- Level Design
- Systems Design
- Writer

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WRITING

 
 

Elkizal’s Rise (Twine Piece)

An interactive Twine 2 Fantasy piece about a Soldier in the Elaryon Imperial Army, facing a mysterious enemy.


Eladria: The Rise of Zura

A script depicting the first scene in an original Fantasy RPG in the land of ‘Eladria’.

This is similar in many respects to ‘Elkizal’s Rise’ the interactive fiction piece above, but is written for a 3D engine such as Unity or Unreal rather than twine.


Dearest Sister (Letter/Lore PIECE)

A letter from a loving brother to his sister, written in the wake of battle in a far away land.



Shadows In THE NIGHT
(Draft Fiction Piece)

Alric of Arden recounts the tragic story of how he lost his family.



Nox Station (Script)

A script I wrote for a class VR project called ‘Escaping Nox Station’. While the game design, level design, programming and some art was made by others, I wrote the script and helped record the voice over lines we out into the game.


Burning Heart (Poem)

A poem I wrote about a Sorceress, originally published on ‘Proper Writes Leuven’.

News & Updates

 

 

Moon Corp. Tower Defense Demo Updated

We’ve updated the game demo to include the foundations of office management, including office customisation. We have also updated how we tell the player they can/cannot place turrets in tower defense mode, and improved some aspects of the experience.

You can check out the demo here: https://store.steampowered.com/app/1731090/Moon_Corp_Tower_Defense/

We Have Received Funding from Screen Australia

In April 2022 we applied to Screen Australia for their ‘Games Expansion Pack’ grant to cover the cost of employing ourselves and the team. We were successful!

Moon Corp. Tower Defense Demo is live for Next Fest

We’ve uploaded a demo version of the game for Steam Next Fest. The demo gives you just a snippet of the game, with a bit of the feel for where the game is heading.

You can check out the demo here: https://store.steampowered.com/app/1731090/Moon_Corp_Tower_Defense/

Moon Corp. Tower Defense Steam Page is Live !

We’ve published our steam page for Moon Corp. Tower Defense, which includes a trailer for the game.

You can wishlist the game here: https://store.steampowered.com/app/1731090/Moon_Corp_Tower_Defense/

Moon Corp. Tower Defense (Pre-Alpha) Public Test Version 3

The third public test version of Moon Corp. Tower Defense is up on itch.io ready for you to test.

AVAILABLE AT https://kiteshieldinteractive.itch.io/mooncorptd

Moon Corp. Tower Defense (Pre-Alpha)

Two friends and I are working on our first commercial project ‘Moon Corp. Tower Defense’.
We have a pre-alpha version of the game up on itch.io for people to test some of the core mechanics.

Child of the Night Uploaded to Itch.io

AVAILABLE AT overlordentertainment.itch.io/childofnighthttps://overlordentertainment.itch.io/childofnight

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Submitted Child of the Night for marking.

We at Overlord Entertainment submitted one of the last assessments at AIE, our game ‘Child of the Night’.