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*  Spent approx. 6 weeks designing the standard game map

*  Worked with programmers to create restrictions/specs for the random map generator

*  Worked with programmers to develop and refine game mechanics

*  Wrote the game

*  Worked with an artist who has a background in music
to create the music for the intro cinematic + the illustrated panels


King Chaser is a game developed as one of the first year major projects at AIE (Academy of Interactive Entertainment) Canberra in 2018.

Teams were created by staff members and each team was given a brief to which we had to work.

King Chaser had to be a strategy game with at least three different kinds of units, and we needed different kinds of terrain. It also needed to be multiplayer- but being first years the multiplayer had to be contained to the one computer- not networked.

We successfully met the brief.

-My Role As Designer-
As Designer on the game, I spent much of the time collaborating with programming to create and implement the game mechanics, and create regulations around the random map generator we created to bring some replayability to the random play mode of the game, and ensure it would confrom to the way the standard map would look.

As designer I was also the main person figuring the abilities of each player and balancing them.
i.e. I gave Player 2 the ability to flood areas of the map near the river, and so needed to give Player 1 the ability to traverse it by summoning aid via the beaver character who could build bridges over river tiles.

-My Role As Writer-
As writer on the game I was the world builder of the game, and built lore around the different characters that we made. An artist decided upon the player character being a Deer, and from there I ran with it, building up an interesting and fun world where the Deer’s forefathers ruled the land after saving it from an evil Octopus called Lord Octomus (whose return was the premise of the game).